Temporal Bone Simulator

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FS#84 - Offset for center of rotation in main program

Attached to Project: Temporal Bone Simulator
Opened by Thomas Kerwin (tkerwin) - Wednesday, 16 May 2007, 20:42 GMT
Last edited by Thomas Kerwin (tkerwin) - Wednesday, 11 July 2007, 18:21 GMT
Task Type Feature Request
Category Backend / Core
Status Requires testing   Reopened
Assigned To Brad Hittle (galapaegos)
Operating System All
Severity Medium
Priority Normal
Reported Version Development
Due in Version Undecided
Due Date Undecided
Percent Complete 80%
Votes 0
Private No

Details

Integration of offset into loaded bone files.
This task depends upon

Comment by Brad Hittle (galapaegos) - Wednesday, 30 May 2007, 18:00 GMT
This has been implemented. The XML file now has some extra tags to read the position:

<Rpos>
<x type="float" value="0.121094" />
<y type="float" value="0.011719" />
<z type="float" value="0.011719" />
</Rpos>
Comment by Brad Hittle (galapaegos) - Tuesday, 05 June 2007, 17:31 GMT
Issue with spaces:

We need to convert this to haptic space. Applying the data scale to the translation and then the translation after placing the haptic position into worldspace doesn't seem to work.

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